Roleplay CommandsMiriani has a number of commands available to assist you in the creation of dynamic roleplay environments and situations. These commands allow you to customize how you look, how you walk, how you act, and even arrange the items in rooms that you own. This help file will give you a brief rundown of all of these commands as well as pointers to the help files that explain the command usage in much greater detail.
The emote command is among the most powerful and dynamic for customizing the way your character acts and reacts. It also serves as the basis for the syntax of a number of the other commands below, so it's worth learning what emote can do. Miriani uses a system known as E2 (emote 2.0) that allows you to reference people and objects in your emotes, do pronoun substitutions, randomize lists of possible actions, and even override the output of several standard commands in the game.
To see a full list of capabilities, as well as the syntax for accomplishing them, see HELP EXTENDED EMOTES
Room poses allow you to add information about what you're currently doing in a room. It will appear after your name in the room's description. For example, you may want people to see that you're leaning nonchalantly against a wall. When you set your room pose, anybody LOOKing at the room will see: 'You see Albori leaning nonchalantly against the wall here.' Room poses aren't limited to just your character, though. You can also set room poses on objects as well.
For an exhaustive explanation of this feature, see HELP ROOM POSES
Grouped Room Poses
Grouped room poses allow you to create a single room pose and group several objects around it. Say, for example, that you wanted some gadgets to be sitting on top of your spacesuit. You could, certainly, apply an individual room pose to each object. However, that would look cluttered and redundant: "You see a communicator sitting atop a neatly folded spacesuit, a destination finder sitting atop a neatly folded spacesuit, etc here." There is a better way!
With grouped room poses, you can create a single pose (in our example, "sitting atop a neatly folded spacesuit") and then add the objects to the pose. Then you end up with: "You see a communicator, a destination finder, a message board reader, and a flight control scanner sitting atop a neatly folded spacesuit here.")
For more on how to use grouped room poses, see HELP GROUPED ROOM POSES
Sit poses allow you to customize the way you're sitting on an object. You may, for instance, want to lean back in a recliner. The syntax for that would be: SIT RECLINER AS "leaning back with the footstool up"
This would appear to the room as: Albori Sninvel (leaning back with the footstool up on a well-worn blue recliner).
If you're very particular about the order in which objects appear, you can use the SORT command. This works in rooms you own, containers, and even what you're wearing.
For specific instructions, see HELP SORT
Microdetails are temporary lines of text that you can add to the end of your description for a preset amount of time, ranging anywhere from an hour to a week. To set your microdetails, type MICRODETAILS (or MICRO). This command is not meant to replace coded systems like clothing, makeup, or custom hair styles. Rather, it's meant to enhance those systems or to add little details about your character's current situation that you otherwise would not be able to have. You can quickly view other player's microdetail additions by typing MICROS [person] or EXTRA [person].
Walk styles allow you to customize the way your character moves from room to room. There are quite a few to choose from, which you can access via the WALK-STYLE command.
Additionally, if you don't want to commit to any single style all the time, you can use temporary walk styles. Each style is also a command that you can type instead of the word GO. For example, say you want to stalk angerly into your ship. Instead of typing WALK-STYLE, choosing stalk, entering your ship, and typing WALK-STYLE again, you can simply type: STALK <ship name>.
Custom socials allow you to cement an EMOTE into its own special command. This makes it like any of socials you might find in @SOCIALS (and, in fact, your custom socials will be listed in that command after you create them).
For more information on creating custom socials, see HELP @CUSTOM-SOCIALS.
In addition, you can also create special socials that can be used over the communicator. Creating these types of socials is available from the @CUSTOM-SOCIALS menu.
For more information on how to use communicator socials, see the 'Emoting' section of HELP COMMUNICATORS.
Emoting On Unidle
If you want to trigger an emote after you unidle, the WAKEUP-OPTIONS command is the place to set that. This is useful for people who may want to, for instance, suddenly jerk awake but are too lazy to type it themselves every time.
Related Topics: Extended Emotes | Room Poses | Grouped Room Poses | Sort | @custom-socials | Communicators