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12-20-14
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Changes on 12-20-14:
You will now be targeted by the planetary long-range laser if you fire on a capital planet.
Automatically guided projectiles launched by planets under fire will no longer strike your ship if you manage to leave the sector just in time.
Fixed a number of exploits involving the 'Confirm Sector Exit' option that would allow one to move to a new sector after the ship had since been moved by another party, lost power, started moving, or a range of other things that would otherwise make it impossible to exit the current sector.
Docking in docking bays should once again work as intended, and not just for supercarriers.
You no longer require a key to enter a simulated starship.
All followers should once again be properly moved after you are booted from a ship.
Starship transfers are now 98.7% less apt to become frozen for no good reason.
The Decker Trisolar Catapult Array will now charge a greater fee for alliances that The Hale Collective is hostile with. Similarly, shooting the array will result in the inability to use it for a week.
Booting everybody now follows suit with the previous change and no longer leaves people's followers behind to rot in a ship forever.
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