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12-20-14

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Changes on 12-20-14:

  • You will now be targeted by the planetary long-range laser if you fire on a capital planet.
  • Automatically guided projectiles launched by planets under fire will no longer strike your ship if you manage to leave the sector just in time.
  • Fixed a number of exploits involving the 'Confirm Sector Exit' option that would allow one to move to a new sector after the ship had since been moved by another party, lost power, started moving, or a range of other things that would otherwise make it impossible to exit the current sector.
  • Docking in docking bays should once again work as intended, and not just for supercarriers.
  • You no longer require a key to enter a simulated starship.
  • All followers should once again be properly moved after you are booted from a ship.
  • Starship transfers are now 98.7% less apt to become frozen for no good reason.
  • The Decker Trisolar Catapult Array will now charge a greater fee for alliances that The Hale Collective is hostile with. Similarly, shooting the array will result in the inability to use it for a week.
  • Booting everybody now follows suit with the previous change and no longer leaves people's followers behind to rot in a ship forever.



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