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10-30-16

All Changes | Last 10 Days | One-Per-Page | Number of days to view:

Changes on 10-30-16:

  • De-old-ified dynamic rooms (asteroids, dig sites) to give consistent walking messages for leaving and arriving similar to normal rooms.
  • Bored and lonely people can now type @CHANGES RANDOM to view a random day from the changelog.
  • Answering questions on application forms with the ANSWER <question number> on <application> command will now load your old answer into the editor if you wish to correct or delete parts of it.
  • Added stores to the PARENT-command for host approved blueprints that are designed for the game's public geography.
  • Added the (slightly limited and crippled) @ADD and @REMOVE commands for adding and removing items from blueprint shops. As noted in the previous change, this is only for areas intended for the game's public geography that have been specifically approved by a host.
  • Added the ability to create sets of timed ambient messages for blueprint rooms with the ROOM-MESSAGES command.
  • Temporary walk style adjustments now work when entering and exiting airlocks. (e.g. 'waddle in', 'perambulate out')



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