Help
Connect
Contact
Home History
Alliances
Player Profiles
My Character | Web Board | Announcements | Change Log | Connected Players | Donating | Lost Password

09-30-15

All Changes | Last 10 Days | One-Per-Page | Number of days to view:

Changes on 09-30-15:

  • Shooting the wall (or speaker) in a ship, house, or other private structure with a pulse emitter will now result in the intercom being disabled for that room for a short time. Never be tormented by the constantly droning voices of your mentally deranged comrades again.
  • Fixed a bug where handheld electronics manufacturing facilities would complete their work at 10% rather than 100%.
  • Fixed a bug where you could open a wormhole even if you didn't have enough power to do so.
  • Fixed an ever so small oversight that made it so people couldn't KNOCK on doors.
  • Per the Starship Room Naming Guidelines enacted in 2352, all weapon rooms in current and future three-person cruisers have been renamed to 'Weapons Room'.
  • Fixed a bug where trying to LOCK <ship name> or UNLOCK <ship name> would fail without a message in certain locations.
  • Interplanetary transport pods will no longer open a wormhole if their destination is in the same sector as the place they launched from.
  • TR LINKS no longer counts against your communicator flood / spam limit.
  • Fixed a bug where match aliases wouldn't work when trying to GET things from standard containers.



Privacy Policy
Copyright © 2006-2024 Toastsoft.net. All rights reserved.