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Changes on 09-25-08:

  • Escape pods can no longer be launched while the ship is in motion.
  • People are no longer marked as intruders if you unlock your ship and they enter.
  • Pulse weapons no require recharging when they fail to lock and never actually fired. Pulse weapons failing to fire also no longer magically recharge the long-range laser for no good reason.
  • Messed around with pulse emitter and player look_self code to facilitate a few tradesman items. (Yeah yeah, I know players don't care, but this isn't technically a changelog for them to follow. They just can if they want to.)

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