My Character
|
Web Board
|
Announcements
|
Change Log
|
Connected Players
|
Donating
|
Lost Password
09-25-08
All Changes
|
Last 10 Days
|
One-Per-Page
| Number of days to view:
Changes on 09-25-08:
Escape pods can no longer be launched while the ship is in motion.
People are no longer marked as intruders if you unlock your ship and they enter.
Pulse weapons no require recharging when they fail to lock and never actually fired. Pulse weapons failing to fire also no longer magically recharge the long-range laser for no good reason.
Messed around with pulse emitter and player look_self code to facilitate a few tradesman items. (Yeah yeah, I know players don't care, but this isn't technically a changelog for them to follow. They just can if they want to.)
Privacy Policy
Copyright © 2006-2024 Toastsoft.net. All rights reserved.