My Character
|
Web Board
|
Announcements
|
Change Log
|
Connected Players
|
Donating
|
Lost Password
05-17-14
All Changes
|
Last 10 Days
|
One-Per-Page
| Number of days to view:
Changes on 05-17-14:
Quantum vacuum accelerators (should) no longer fling you in completely the wrong direction when colony sectors get reused in atmospheric combat invasions.
Atmospheric combat vehicles will no longer gleefully fire machine guns at themselves when you move around while firing.
Atmospheric combat vehicles that return to the vehicle bay with guns flailing will no longer shoot up your vehicle bay or get stuck firing.
Atmospheric combat vehicles now do proper bounds checking on the z-axis. It's no longer possible to fire into invalid coordinates.
Firing in an ACV no longer shows you a coordinate list every time. (That was uh, meant for debugging. Awkward.)
Alternate navigation commands and z-axis combinators(tm) now work in atmospheric combat vehicles.
Made a small adjustment to POLICY 23 to clarify the restoration process as it applies to new vs old characters.
Privacy Policy
Copyright © 2006-2024 Toastsoft.net. All rights reserved.