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Changes on 04-18-18:

  • Updated the code that handles the distinction of whether a sector allows firing or not. It is much more dynamic now, which should cut down on situations where hosts need to directly involve themselves to allow firing. Sectors with active enemies will always allow firing and, once all enemies have been dispatched, you will no longer be able to fire. A distinction is also made between weapons and video probes now; sectors that allow you to fire weapons simply because of enemies being present will no longer permit you to circumvent existing restrictions to launch video probes. (This change only really applies to the Central Jumpgate Hub, but I felt like being wordy.)

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