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Changes on 03-13-15:

  • To alleviate certain tradesman advantages, wearable pulse emitters (pulse gloves and otherwise) as well as pulse emitters attached to combat suits now require at least one free hand to fire.
  • Added some checks to prevent starships from destroying multiple times after damage is added numerous times in quick succession. This should (maybe) address several lingering bugs, like proximity weapons being able to destroy a ship 5 or 6 times giving the owner many times the amount of insurance they should have received, destruction by a black hole printing several destruction messages to the sector, destroyed ships being duplicated on service records, and a varied array of other issues.

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