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02-26-08
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Changes on 02-26-08:
Fixed the escape pod bug where firing on a jumpgate would cause your escape pod to never make it home.
Changed the unlock failure message to tell you what ship it's trying to unlock to help prevent confusing ambiguity.
HA! HA HA! HAHAHA! Praelor no longer bounce! The bug was in the mission jumpgate, not the AI. Who knew.
Closets and suitcases now use grouped descriptions. (And yes, this was more of a PAIN than you'd think.)
Don't know if I ever documented this, but I made it so that destroyed ships disappear from @mission-time.
You can no longer abort landing sequences to buggily move while landing.
Fixed a bug in SAY that stripped quotation marks.
Also fixed a launch bug where you could STOP the ship in order to launch much more quickly.
Fixed universal remotes when unlinked remotes are residing in them.
Fixed a minor @who bug where it always said are, even when only 1 person matched your request.
@atmo and @birds now accept arguments for viewing more of the list.
The hatch bomb seller now checks if you have enough credits on hand. Oops.
You can now sit in furniture that is in a pool or hot tub room.
Message board readers in closed containers will no longer notify you. However, open containers still will. This is necessary for belts and whatnot.
Droids and drones should properly follow you onto transport pods now.
Pockets should also take object grouping into account. This, I feel compelled to point out, was even worse than suitcases.
Fixed expulsion of replacement components and made them lock so you can't walk around with them.
Fixed a bug where searching in message boards would fail if it encountered a blank message.
You can once again sit on people. WOO.
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