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Miriani Changelogs

Miriani Daily Changelogs

    ... for stuff we actually remember to document. Showing 10 days of changes:

All Changes | Last 10 Days | One-Per-Page | Number of days to view:

02-01-25

  • Fixed a bug that caused bardenium rearm sheds to add the price of a single unit of bardenium to the till instead of multiplying the price by the number of units purchased.

01-19-25

  • In order to reduce frustration with matching, toilet plungers now attempt to match to the first available clogged toilet if they match to themselves when players type plunge toilet with plunger.

01-14-25

  • Squashed a rather embarrassing bug that caused babies to have their surnames changed if a secondary owner renamed themselves.

12-27-24

  • Added the LAG DELETE (or LAG DEL) command to remove existing network lag meter tokens.

12-16-24

  • Added the PETS or ANIMALS command. It works similarly to the KIDS command and will show you what, if any, animals are in the room with you.

11-29-24

  • It's now possible to wrap single items with a sheet of wrapping paper without putting them in a gift box. Please read board post 100745 for all the details and restrictions.

11-19-24

  • Added the 'WEARING' command to tell you, you know, what you're wearing. 'WEARING ALL' will include miscellaneous clothing as well.

11-18-24

  • Added the @LAG TOKENS command to see any active lag server tokens you may have.

11-01-24

  • The transfer command will now work on private structures allowing suppliers to transfer mined commodities, provided that the structure in question has a Raw Materials Marketplace Node which is also configured to accept specific minerals. Read post 100593 for further details.

10-29-24

  • Fixed an issue where requesting a custom costume would impose restrictions on the number of characters in the description (the costume part). That was only supposed to happen on the mask part.
  • Peeping Toms despair: Fixed an exploit that would allow people to LOOK <room name> in <structure> if they had spacewalked to that structure, which would let them see any room inside from afar with impunity.



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